Certain Perks and encounters will be enabled or disabled depending on stats. Low stats, high Fatigue or high Corruption will also lead to a possible Bad End.It is also possible to max out stats at level 1 as well as have them drop repeatedly at high levels due to debilitating effects. There is no optimal build. A PC will find it useful to change them depending on the situation.
0 HP or 100 Lust will lead to defeat. If this happens to you, your enemy will have some fun with you, steal 1..10 + half their level gems from you and you will remain unconscious for 8 hours.Note that being defeated may also lead to different consequences or even a Bad End, but this is not the case for most encounters.You may also engage in friendly or "competitive" spars. Sparring with friendly NPCs will never eat more than 1 hour, but note that you still need to recover HP/Lust/Fatigue afterwards.
Attribute points earned on leveling up increase the core values of your attributes. While many options exist for adding multipliers to attributes, several ways exist to directly increase your core attributes without spending points, but only up to a hard limit (usually 75). Because of this it is best to save your points from leveling until you have exhausted these options.
Jojo can be used to get wisdom and intelligence up to 75 through meditation. His encounter rate gets massively increased at level 4, and he can be recruited as a follower if you don't ever attack him.
The game calculates experience rewards based on the difference between your character's current level and the level of the enemy you are fighting. However, there is no upper limit to the amount of experience points you can accrue. To effectively power level it is much easier to reach a certain level of strength and not advance in levels, because eventually you will run out of enemies that are strong enough to present meaningful amounts of experience points. If this ruins the fun for you, then feel free not to play this way. However, it is exceptionally difficult to reach the maximum level of 185 without playing in this fashion, because there are no readily available enemies near that level. Even Marae, the super boss, is only level 140. Other ways to advance faster include raising the difficulty level, and purchasing the wisdom Ascension perks. However these are both multiplicative, and so have diminishing returns against lower level enemies. In particular once an enemy is too low level they will only give between 1 and 100 experience points. Even doubling that through wisdom and adding an extra 40% by playing on the highest difficulty level is still nowhere near enough to reach higher levels in a meaningful amount of time. It's actually far more effective to artificially lower your level by picking up the soul overlord perk, survive a f-class heavenly tribulation, and then create a clone in camp. This will lower your level by 30, allowing you to gain experience as a character of that level.
Since most of your strength is based on level gated perks that get better and better as you reach higher tiers of perks, it is a viable strategy to reach level 78 (the minimum level necessary for undergoing the f class heavenly tribulation), spend all of your attribute and perk points, and then create a clone, reducing your level back to 48. You will effectively have negative attribute points and negative perk points that will be paid off as you level back up to 78 or pick up bonus perks along the way.
Finding Patchouli allows you to find new areas faster. These areas can be higher level than would be available to you otherwise, allowing you to gain exp faster. The battles that grant the most exp are in Volcanic Crag vs true fire golems using aoe ice spells or in Glacial Rift vs Ice Giant using single target abilities. Alternatively, the group of lv 51 true golems in He'Xin Dao offers fewer exp and you have to pay to challenge them, but the area is easier to locate and doesn't deal environmental damage to you.
The Sky Poison Pearl is the only way to bring items from one ascension to the next, offering seven pages of storage space. However, pages two through seven can only be accessed when your level is at least six times the page number minus one (level six to access page two, level 12 to access page three, etc.)
two through seven are locked by default and can only be accessed when your level is at least six times tpagelot number minus one, (level 6 to acceslot 2, 12 to access slot 3, etc. Up to level 36 to access them all.
All your attributes are increased by +1. Additionally, favored attributes can be increased by an additional +2. Favored attributes are defined by race, class, and background. Depending on the new level and class, a corresponding Power can be learned for free, while the remaining ones would have to be learned from associated trainers.(Note: if your race changes from your original race you will lose access to your races favored attributes if your background and class don't also have them.)
Attributes serve as the main stats that can be permanently increased through leveling or temporarily increased through consuming certain items or encountering events. Each point put into an attribute will continuously add to its effects.
The Path of Champions 2.0 lab is a single-player roguelike game mode where the player's deck grows and changes as they progress through levels. The player begins with a starting champion and deck that evolves as they progress through the campaign and level up. Upgrades include new cards and buffs which can help them overcome the final boss of each campaign.
Before embarking on a campaign, players must choose a champion. All players begin with 4Jinx and can unlock more champions as they progress through the mode. Each champion has their own starting deck and hero powers that are upgraded as they level up. In order to complete a campaign and unlock new ones, you must beat them with champions from certain regions.
Completing campaigns rewards resources that upgrades both champions and players. Finishing a campaign always rewards champion experience to the champion you completed the campaign with. Champion experience increases an indiviual champion's levels: unlocking deck upgrades, relic slots, items, and more. The amount of champion experience awarded is based off of campaign difficulty. Beating a campaign for the first time on a champion required from a certain region will reward reliquaries, vaults, and legend points. Vaults contain champion fragments, which can be used to unlock new champions or upgrade a champion's hero powers. The amount of champion fragments is based off of a vault's rarity. Excess champion fragments are converted into Wild Fragments, at a rate of 5 to 1, which can be used on any champion. Reliquaries contain relic items. Bronze reliquaries contain common relics, with a chance of upgrading to a rare relic, while silver reliquaries contain a guaranteed rare relic. Legend points are used to increase one's Legend level, increasing Legend level rewards global buffs such as increased gold gain, additional reroll tokens, and more.
The first iteration of The Path of Champions launched on November 10th, 2021 as part of the RiotX Arcane event. It was released with an Arcane themed event pass that ran from November 10th, 2021 to December 8th, 2021 and included unique adventures with animated comics for champions featured in Arcane. The game mode had an early access stage for influencers.
The Path of Champions lab was a single-player campaign-style game mode where the player's deck grows and changes as they progress through a non-linear series of levels. It bears many similarities to roguelike games. The player chooses a starting champion with a starting deck that is upgraded as they progress through the campaign and level up. The upgrades include new cards and buffs which help them overcome the final boss of each campaign.
This is the first Lab of Legends game mode that has cross campaign progression, featuring level ups and permanent items. Before a campaign the player selects a champion and sets the champion's relics. Campaign are made of fights with set enemies, special quests, healers and shops.
Baron Nashor is a highly coveted objective that is difficult to fight without proper strength and personnel. A tank to endure the damage is almost always required, otherwise there are few champions that can battle the monster self-sufficiently, mainly utilizing immense sustainability and DPS.
The Event Pass is a rewards system in Paladins. It was introduced on March 31st, 2021 and replaces the Battle Pass. A new Event Pass will launch every 2 months instead of the previous 3 month Battle Pass cycle and will include 2 new skins with 2 alternate recolors. The Event Pass system aims to improve player feedback regarding the Battle Pass system, including reducing the grind, making level-ups feel meaningful, and reworking challenges. As with the Battle Pass, players can level up their Event Pass by earning XP via playing matches. Event Passes will only take 30 Million XP to reach max level rather than the 60 Million in the Battle Passes.
Event Passes are priced at 400 Crystals, other than Crossover Passes which can be priced for up to 750 Crystals. The player can unlock the Paid Rewards on the 24 or 30 level track. The Paid Rewards starts with +50% boosted Event Pass XP and +50% boosted Gold earned. The Paid Rewards contains a total of 50 .
Corruption and fraud continue to be very widespread. There's a current crackdown on corruption, which is needed. But it has a side effect of every government official being terrified of actually DOING anything right now, with even more projects than normal being mired with no progress.
Despite how it might sound, I'm actually very bullish on Vietnam. Despite all those issues it is clearly better positioned than other places in Asia. Yes, it has bad demographics. But China, South Korea, Singapore, and Japan are worse. Yes, it's low-lying nature makes it vulnerable to rising sea levels. (Take a look at projections of how much of Ho Chi Minh City will be under seawater by 2050!) But those issues, and others, aren't insoluble. 1e1e36bf2d