BASE BATTLES GUI (AIMBOT, WALL CHECK AND MORE)
LINK ->->->-> https://urllie.com/2tkPHd
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Say our spotting target has a baseCamo coefficient of 25% or 0.25 while standing still and 15% or 0.15 while moving the hull. The camoAtShot factor is 25% or 0.25 as well. The entire crew of 5 has 100% Camouflage skill level and the Commander has 100% primary skill level. Improved Ventilation equipment is installed. Our tank is sitting completely inside of a dense bush and has not been moving for more than 3 seconds.
Acceleration is mainly based on your engine power/tank weight ratio. More engine power means better acceleration while more weight means less acceleration. Several consumables are available to give your engine power a boost during battle.
Barch (Raged Barbarian and Sneaky Archer) is a Builder Base attack strategy for max BH9 players (or non-maxed, but it's more difficult). The main idea of the attack is to \"hack\" the base in a clever way by opening it and distracting splash damage so that you can use the incredible power of Raged Barbs to flatten the base. It is used almost exclusively by players in the top leaderboards, from 6000 trophies to 7000 and above. It is at times complex and a difficult attack to learn, but once mastered is extremely strong. If anyone is bored of the usual Night Witch, Super P.E.K.K.A, or Beta Minion spam, now is a great time to learn a cool new attack and maybe hit a new personal best. :)
Barch is an attack that only really becomes useful after 5000 trophies, and this is because of the change in the base meta as you go higher. At higher trophy ranges bases tend to be more dense (which means less potential Mine spots) and more open (as in lacking compartments). Many bases at lower ranges have too many potential Mine spots and too many compartments, making Barb spam almost impossible. On top of that, at lower ranges most defenses are towards the outside of the base, so you're better off just using Archers or Hogs to pick them off. (The point of Barb spam is to take out those centralized hard to reach defenses.)
Another thing to remember is that Barch is a highly base-specific attack. Moving just one or two buildings or wall segments in a base can warrant an entirely different Barch approach. Also, as mentioned above, some bases just make Barch impossible. Therefore, sometimes one of the best choices you can make is deciding not to use Barch. That being said, if you're still trying to learn and improve, it's encouraged to mess around and experiment and challenge yourself to find a Barch solution to a base, even if you 0 star most of the time. :)
There are two main base archetypes at BH9, the diamond base and... the other one doesn't really have a name so I'll call it the \"G\" base since the walls kind of form a \"G\". There's also the bracket base but it's kind of fallen out of favor and is rarely used.
This base archetype is the most suited for Barch, with 70-90% of these being Barch-able. The exceptions are those designed to counter Barch, often having deep, un-defusable Mega Mines in high barb spam value areas. These bases consist of an inner rectangular wall \"chassis\" with an opening, surrounded by outer walls. They often have either centralized or somewhat centralized Builder Halls. They are usually approached for Barch from the side with the opening (the standard, front approach), the sides, the back, or from a corner. The reasons Barch works so well on these bases are:
This base archetype is less suitable for Barch but a great variety of Barch approaches still exists for these bases. The main wall compartment is a square, sometimes with modifications like an inverted corner, an opening, or inner funneling walls. Importantly, the BH is not centered, allowing important defenses to be centralized. The advantages and drawbacks are basically the opposite of those mentioned above. An additional drawback is:
The weak corners make multi-directional approaches popular with these bases. GiBarch (Giant, Barbarian and Archer) is an often used example of a multi-directional attack. The other popular Barch approach is to open one side of the base, usually those opposite the BH, since inner walls on those sides are more exposed.
For Barch attacks, planning is possibly the most important step. For attacks you are unsure of, try to use the entire first minute to plan (This might annoy the opponent, but sigh, it's part of life.), both in terms of the general approach and the specifics of troop deployment. For more on planning, read the section below on what to look for in a base.
Speaking of Mines, you want to identify all potential Mine spots on a base and have a plan for dealing with them. Small Mines can also be very dangerous if there are more than 2, as 3 small Mines will kill a Barbarian. In this base, there is a potential Mine spot next to the GC (which can be defused relatively easily) (Spoiler Alert: there isn't a Mega Mine there), and next to the Mortar (which we can use Hogs to defuse).
The Lava Launcher is not much of a threat to Barb spam because they move so quickly through a base. It can be a threat to Archers, so try not to spam more than 10 Archers during the rush if you do not have a plan for distracting the Lava Launcher. That being said, most Barch attacks do not distract the Launcher and do fine.
When opening an interior layer of walls, make sure that you place your Bombers so that Archers will have a direct line of sight to all defenses you need to take down, most importantly the Crusher. Also, if you need to place a tank on a specific spot in the base, make sure there is a direct line of sight to that spot. Here is an example:
In this base there are two possibly dangerous small Mine spots, next to the lower Double Cannon. The first one can be defused by a single Barb, while the second one cannot be easily defused. A single small Mine is usually not a huge threat, and we can still spam Barbs full force later. However, if there are two or more deep un-defusable small Mines, it is best to hold back on full force Barb spam until they have exploded.
It is often better to use 3 Hogs on 2 targets instead of 3 targets, since they are more likely to actually take out both targets. 2 Hogs should go on the target that is more difficult to take out and should be deployed first, since the first Hog that is deployed will likely die quickly because of defenses and air Mega Mines.Finally, unload a large force of Barbs into the base! If there are deep un-defused Mines, release a small pack first to quickly defuse them, then spam. In this case, there is no such threat, so we happily spam Barbs at full speed.
Scrollbars have numerous places that they can be specified. The order of priorities is determined based on whether or not a level has been set. The order the settings are checked and thus the priority order is:
2.9 COLUMNS! This is the biggest feature and had the biggest impact on the code base. It was a difficult feature to add, but it was worth it. Can now make even more layouts. Almost any layout is possible with this addition.
The Champions of Chaos are playable in the Realm of Chaos campaign and, of course, in Immortal Empires. For more information on everything coming to the Champions of Chaos Lords Pack, check out our recent blog post:
The Black Coach has been retooled significantly. All three of its abilities have had their time-in-melee requirement to activate replaced with number of kills. This better reflects the intended use of the Black Coach; holding a chariot-type unit in prolonged melee is the opposite of what players should be doing. Its abilities have also been shifted around and slightly tweaked to more elegantly suit the purpose of the unit. Overall, the changes listed below have been made to allow the Vampire Counts to stand tall and fight toe-to-toe with attrition-based factions like Nurgle, and blitz factions like Khorne. Naturally, the increase in overall power level will come with unit cost increases.
Bitcoin Miner is essentially a Roblox Tycoon or Simulator game, where you build a Bitcoin empire. You can kit out your mining base with all sorts of decorations with a load of different blocks available to play around with. The aim of the game is to make more money and manage your cryptocurrency empire. Wander around the server to check out some other shops/mines while you're at it.
The game is still in Beta which means there are often frequent changes, events, and updates. It keeps the experience pretty fresh and the game maintains a healthy player base because of it. Make sure to check back regularly to see if any new codes have been added.
The newest update has provided us with a new Sand Coin leaderboard. Alongside this update, FOUR secret codes (we're still hunting for them) and some bug fixes were included. Check back soon, and check out the official game page for more information on the game itself.
Monarch gear that provides useful buffs for battles and development. As more powerful buffs are obtained as the level increases, we want to collect as many as possible as quickly as possible and level them up. The following is a summary of how to collect them efficiently.
The more common game mode is known as called \"Capture the Flag\", or \"CTF\". In this mode, players must successfully retrieve the enemy's flag and bring it back to their base's flag-stand without dying - if the player is killed while holding the enemy's flag, the enemy can return it to its original area by walking on it; however, should a player successfully capture a flag, a notification will appear to the entire server awarding the player who captured the flag 15,000 cash, and awarding the team of the player team 10,000 cash.
A long underground tunnel is present, with four conveyor belts total in the tunnel to speed up travel. Two of the conveyor belts that move players at different directions can be found on each side of the tunnel. In between the conveyor belts, ruined walls block some of the area, which can be used for cover in combat. The only way to enter or exit the underground tunnel is by going through a hole in a wall located in the bases' basements. 59ce067264